COMMANDER · DECK
Lore accurate Selenia
Bracket 4 · Optimized@Greatness-at-any-cost
DECK $
$2,033.91
MYTHIC
12
RARE
59
UNCOMMON
18
COMMON
20
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
7 cardsInstant
11 cardsLand
24 cardsMAYBE10 CARDS
Creature
4 cardsEnchantment
5 cardsArtifact
1 cardMONEY CARDS·71 CARDS·$1,615.11
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Creature
18 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
5 cardsInstant
9 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 35 cards not in the pool
BANNED · 3
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Swamp12
Plains7
Goblin1
Saga1
Urza's1
Creature25
Phyrexian18
Vampire5
Angel3
Horror3
Cat2
Cleric2
Noble2
Praetor2
Bird1
Construct1
Demon1
Goblin1
Human1
Imp1
Insect1
Knight1
Kor1
Minion1
Nightmare1
Spirit1
Wizard1
Wurm1
Zombie1
Party3
Artifact18
Phyrexian2
Angel1
Construct1
Equipment1
Insect1
Instant12
Enchantment8
Saga2
Aura1
Urza's1
Sorcery7
Legends23
Historic41
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
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