COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
15 cardsArtifact
15 cardsSorcery
10 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·63 CARDS·$339.86
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Creature
13 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
10 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Windfall + Glistening Oil + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
- Windfall + Tainted Strike + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Windfall + Glistening Oil + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Tainted Strike + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Mountain10
Swamp10
Island7
Enchantment17
Aura3
Demon1
Hag1
Artifact16
Horror1
Phyrexian1
Creature15
Wizard4
Horror3
Human3
Demon2
Spirit2
Zombie2
God1
Hag1
Hellion1
Knight1
Merfolk1
Phyrexian1
Vedalken1
Warrior1
Party5
Sorcery10
Instant8
Planeswalker1
Nixilis1
Legends9
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss