COMMANDER · DECK
Avatar of Fire Malcolm
Bracket 4 · Optimized@The 5 Vessels · 2025-02-20
DECK $
$198.81
MYTHIC
0
RARE
27
UNCOMMON
29
COMMON
44
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
17 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
4 cardsInstant
33 cardsLand
13 cardsMONEY CARDS·33 CARDS·$141.72
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Creature
10 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsInstant
14 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver: early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver: early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver — Bracket 4, early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant33
Trap1
Land32
Nonbasic12
Basic20
Island12
Mountain8
Djinn1
Monk1
Creature19
Pirate8
Human5
Siren3
Wizard3
Goblin2
Spirit2
Artificer1
Berserker1
Djinn1
Dragon1
Dwarf1
Elemental1
Horror1
Lizard1
Minotaur1
Monk1
Phyrexian1
Scout1
Shapeshifter1
Warrior1
Changeling1
Outlaws8
Party4
Artifact7
Horror1
Phyrexian1
Enchantment7
Aura5
Sorcery4
Legends6
Historic13
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage