COMMANDER · DECK
@ELD's Time Vault Games · 2025-05-21
DECK $
$9,357.86
MYTHIC
17
RARE
58
UNCOMMON
21
COMMON
4
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
19 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
3 cardsInstant
26 cardsLand
29 cardsMONEY CARDS·91 CARDS·$7,483.04
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Creature
20 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
3 cardsInstant
23 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic29
Island4
Forest3
Mountain3
Gate1
Instant26
Trap1
Creature21
Human4
Wizard4
Bird2
Monk2
Shapeshifter2
Bard1
Beast1
Cat1
Citizen1
Drake1
Druid1
Eldrazi1
Elemental1
Elk1
Fungus1
Glimmer1
Halfling1
Horror1
Incarnation1
Insect1
Kobold1
Kraken1
Merfolk1
Moonfolk1
Otter1
Phyrexian1
Rebel1
Shaman1
Spirit1
Warrior1
Party5
Artifact16
Phyrexian1
Shapeshifter1
Vehicle1
Enchantment9
Aura1
Elk1
Glimmer1
Insect1
Monk1
Sorcery3
Legends12
Historic25
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite mana lands you control can produceInfinite green manaInfinite landfall triggersPhase out any number of creatures any number of times