MetaMox
COMMANDER · DECK

Radha Ponza

Bracket 4 · Optimized
2020-06-12
Radha, Heir to Keld
156 CARDS (LIMIT 100)
DECK $
$795.73
MYTHIC
5
RARE
69
UNCOMMON
32
COMMON
50
COMMAND1 CARD

Creature

1 cards
MAIN155 CARDS

Planeswalker

2 cards

Creature

43 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

16 cards

Sorcery

38 cards
NAMECOSTPRICE

Instant

6 cards

Land

20 cards
MONEY CARDS·74 CARDS·$605.69
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Planeswalker

1 cards

Creature

23 cards

Enchantment

4 cards

Artifact

11 cards

Sorcery

18 cards

Instant

5 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 mass land denial cards — only Bracket 4 allows it
  • 1 game changer — Brackets 1 and 2 allow none
  • Grand Warlord Radha + Hellkite Charger: early arguably two-card combo, with no mana to spend
  • Radha, Heir to Keld + Savage Ventmaw + Hellkite Charger: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
0012126229324485136+
COLOR
R: 70.5 pipsG: 76.5 pipsC: 234 pips
TYPES
Creature44
Elf14
Druid9
Shaman7
Human5
Spirit4
Warrior3
Centaur2
Dragon2
Goblin2
Lhurgoyf2
Snake2
Treefolk2
Ally1
Ape1
Avatar1
Berserker1
Cleric1
Devil1
Dwarf1
Elemental1
Elephant1
Insect1
Monkey1
Nomad1
Ogre1
Ooze1
Orc1
Phyrexian1
Plant1
Soldier1
Wizard1
Wurm1
Party5
Land43
Nonbasic18
Basic25
Mountain17
Forest16
Sorcery38
Artifact17
Equipment1
Enchantment8
Aura3
Centaur1
Instant6
Arcane1
Planeswalker2
Domri1
Xenagos1
Legends11
Historic27
LAND PROBABILITY
43 LANDS · 155 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.9%
TURN 559.0%
TURN 680.1%
TURN 791.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Infinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Group
Color
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