COMMANDER · DECK
Ruric Thar
Bracket 4 · Optimized2020-04-20
ONLY 97 CARDS
DECK $
$1,020.57
MYTHIC
15
RARE
57
UNCOMMON
24
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN96 CARDS
Creature
45 cardsEnchantment
4 cardsSorcery
4 cardsInstant
6 cardsLand
14 cardsMAYBE41 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
4 cardsInstant
5 cardsLand
1 cardsMONEY CARDS·65 CARDS·$797.02
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Creature
37 cardsEnchantment
7 cardsSorcery
7 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Coercive Recruiter: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Coercive Recruiter — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Great Oak Guardian — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature46
Elf9
Shaman9
Human8
Druid7
Beast5
Snake3
Dinosaur2
Elemental2
Goblin2
God2
Scout2
Warrior2
Ally1
Ape1
Bear1
Berserker1
Cat1
Centaur1
Cleric1
Dragon1
Elephant1
Giant1
Hydra1
Incarnation1
Insect1
Ogre1
Ooze1
Orc1
Ouphe1
Pirate1
Plant1
Spirit1
Treefolk1
Werewolf1
Wizard1
Outlaws1
Party4
Land37
Nonbasic12
Basic25
Forest17
Mountain14
Enchantment6
God2
Instant6
Sorcery4
Legends9
Historic9
LAND PROBABILITY
37 LANDS · 96 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.0%
TURN 536.3%
TURN 658.3%
TURN 775.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinitely large creatures you control until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite creature tokens with haste
Infinite LTBInfinite ETBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB