MetaMox
COMMANDER · DECK

najella

No bracket · Banned
2020-04-03
ONLY 99 CARDSBANNED: 2 CARDS
DECK $
$3,954.69
MYTHIC
8
RARE
61
UNCOMMON
15
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

17 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

7 cards

Instant

30 cards

Land

30 cards
MAYBE1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·82 CARDS·$3,160.71
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Creature

14 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

7 cards

Instant

29 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 2 banned cards — the list isn’t Commander-legal, so it has no bracket
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
5031122273241506+
COLOR
W: 7 pipsU: 27 pipsB: 13.5 pipsR: 4 pipsG: 25.5 pipsC: 32 pips
TYPES
Instant30
Land30
Nonbasic30
Island7
Forest6
Swamp6
Plains4
Mountain3
Creature18
Elf7
Druid5
Human4
Wizard4
Bird3
Warrior3
Azra1
Drake1
Goblin1
Merfolk1
Monk1
Pirate1
Rogue1
Shaman1
Outlaws2
Party8
Enchantment9
Aura2
Sorcery7
Artifact5
Legends3
Historic8
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
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