COMMANDER · DECK
Boomer Necrobloom
Bracket 4 · Optimized@Fun_Police · 2025-02-21
DECK $
$1,084.63
MYTHIC
17
RARE
37
UNCOMMON
19
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
7 cardsInstant
6 cardsLand
27 cardsMONEY CARDS·62 CARDS·$857.71
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Creature
26 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
4 cardsInstant
3 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator: locks the table
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Gitrog Monster + The Necrobloom — Bracket 4, early two-card combo, with no mana to spend
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land48
Nonbasic28
Basic20
Forest13
Swamp10
Plains9
Book1
Cave1
Demon1
Desert1
God1
Human1
Warlock1
Creature32
Human9
Phyrexian4
Cleric3
Elf3
Horror3
Snake3
Frog2
Knight2
Nightmare2
Praetor2
Scout2
Shaman2
Warrior2
Advisor1
Ally1
Assassin1
Bat1
Bird1
Centaur1
Demon1
Elemental1
God1
Kor1
Lizard1
Plant1
Rogue1
Soldier1
Squirrel1
Warlock1
Wizard1
Zombie1
Outlaws3
Party7
Sorcery9
Artifact8
Book1
Cave1
Equipment1
Human1
Soldier1
Enchantment7
Centaur1
Instant7
Legends18
Historic25
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock