MetaMox
COMMANDER · DECK

WUBRG - Golos Maze

No bracket · Banned
2020-04-24
Golos, Tireless Pilgrim
BANNED: 1 CARD
DECK $
$1,070.53
MYTHIC
18
RARE
69
UNCOMMON
21
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

22 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

14 cards

Instant

6 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·84 CARDS·$843.11
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Planeswalker

1 card

Creature

23 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

7 cards

Instant

9 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
00611029314411566+
COLOR
W: 2 pipsU: 8 pipsB: 3 pipsR: 6 pipsG: 60 pipsC: 125 pips
TYPES
Land43
Nonbasic37
Basic6
Gate11
Forest10
Island1
Mountain1
Plains1
Swamp1
Creature23
Elf3
Shaman3
Elemental2
Human2
Merfolk2
Snake2
Spirit2
Ally1
Beast1
Centaur1
Cleric1
Dinosaur1
Druid1
Dryad1
Frog1
Horror1
Hydra1
Knight1
Monk1
Nymph1
Plant1
Scarecrow1
Scout1
Serpent1
Turtle1
Warrior1
Party2
Sorcery14
Artifact8
Scarecrow1
Scout1
Enchantment8
Centaur1
Dryad1
Nymph1
Saga1
Instant6
Planeswalker2
Nissa1
Windgrace1
Legends12
Historic20
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Put all lands from your hand and library onto the battlefieldNear-infinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Put all lands from your hand and library onto the battlefield
Infinite colored manaInfinite landfall triggersInfinite mana creatures you control can produceInfinite scry 1Infinite untap of creatures you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite landfall triggersPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Win the game
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