COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
12 cardsInstant
11 cardsLand
14 cardsSIDEBOARD25 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
4 cardsArtifact
1 cardsSorcery
3 cardsInstant
1 cardsLand
1 cardsMAYBE11 CARDS
Planeswalker
1 cardsCreature
2 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
2 cardsInstant
1 cardsLand
2 cardsMONEY CARDS·91 CARDS·$1,141.94
Sign in to save your threshold.
Planeswalker
4 cardsCreature
25 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
12 cardsInstant
12 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Forest23
Creature25
Elf10
Druid7
Elemental4
Human3
Scout3
Shaman3
Beast2
Snake2
Bird1
Cat1
Construct1
Eldrazi1
Monk1
Sorcery12
Instant11
Enchantment10
Aura2
Elemental1
Artifact9
Equipment2
Construct1
Legends8
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm countInfinite blinkingInfinite colored mana
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking