COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
31 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
8 cardsInstant
3 cardsLand
12 cardsSIDEBOARD2 CARDS
Creature
2 cardsMONEY CARDS·32 CARDS·$125.22
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Planeswalker
4 cardsCreature
12 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
4 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 extra-turn cards — chaining turns is Bracket 4
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Wormfang Manta + Soulherder + Hushwing Gryff: infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Time Warp: infinite extra turns
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 12
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Wormfang Manta + Soulherder + Hushwing Gryff — Bracket 4, infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Time Warp — Bracket 4, infinite extra turns
- Soulherder + Eternal Witness + Time Warp — Bracket 4, infinite extra turns
- Conjurer's Closet + Eternal Witness + Time Warp — Bracket 4, infinite extra turns
- Sandsteppe Mastodon + Roaring Primadox + Sage of Hours — Bracket 4, infinite extra turns
- Intruder Alarm + Dream Stalker — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Hushwing Gryff — Bracket 3, locks the table
- Intruder Alarm + Kor Skyfisher — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Island11
Forest10
Plains10
Creature32
Druid8
Elf7
Human6
Wizard4
Beast3
Shaman3
Elemental2
Treefolk2
Angel1
Basilisk1
Cat1
Drake1
Elephant1
Fish1
Illusion1
Insect1
Kor1
Monk1
Moonfolk1
Mutant1
Nightmare1
Rogue1
Soldier1
Spirit1
Vedalken1
Outlaws1
Party5
Artifact10
Sorcery8
Arcane1
Enchantment6
Aura1
Planeswalker4
Teferi2
Tamiyo1
Vivien1
Instant3
Legends8
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 3 · locks the tableCreatures do not untapLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures