COMMANDER · DECK
2020-05-07
DECK $
$819.07
MYTHIC
9
RARE
61
UNCOMMON
29
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
3 cardsInstant
9 cardsLand
27 cardsSIDEBOARD26 CARDS
Planeswalker
1 cardsCreature
10 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
5 cardsLand
2 cardsMAYBE6 CARDS
Creature
2 cardsArtifact
2 cardsLand
2 cardsMONEY CARDS·74 CARDS·$638.40
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Planeswalker
1 cardsCreature
23 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
6 cardsInstant
12 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Peregrine Drake + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Plains9
Island8
Forest4
Creature37
Human8
Wizard7
Elf5
Angel4
Spirit4
Beast2
Bird2
Druid2
Faerie2
Noble2
Shaman2
Snake2
Adventure1
Chimera1
Cleric1
Drake1
Dryad1
Eldrazi1
Elemental1
God1
Knight1
Merfolk1
Peasant1
Phyrexian1
Praetor1
Rhino1
Rogue1
Scout1
Serpent1
Soldier1
Outlaws1
Party9
Instant10
Adventure1
Human1
Peasant1
Artifact8
Equipment2
Enchantment7
Chimera1
God1
Sorcery3
Legends10
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Infinite blinkingInfinite ETBInfinite LTB
Infinite blinkingInfinite ETBInfinite LTB
Infinite blinkingInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control