MetaMox
COMMANDER · DECK

Frog Bog

Bracket 4 · Optimized
@200 IQ Brew · 2025-04-15
The Gitrog Monster
112 CARDS (LIMIT 100)
DECK $
$1,054.36
MYTHIC
17
RARE
50
UNCOMMON
20
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN111 CARDS

Planeswalker

5 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

10 cards

Instant

6 cards

Battle

1 card

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$831.48
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Planeswalker

4 cards

Creature

20 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

7 cards

Instant

4 cards

Battle

1 card

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 25 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 28
CURVE
10131162213843566+
COLOR
B: 17 pipsG: 67 pipsC: 109 pips
TYPES
Land43
Nonbasic32
Basic11
Forest13
Swamp5
Dryad1
Saga1
Urza's1
Creature34
Elf9
Druid7
Human7
Elemental5
Beast2
Insect2
Monk2
Scout2
Shaman2
Bear1
Bird1
Centaur1
Cleric1
Detective1
Dinosaur1
Dryad1
Forest1
Frog1
Horror1
Hydra1
Nightmare1
Plant1
Rogue1
Siege1
Snake1
Spirit1
Treefolk1
Vampire1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery11
Arcane1
Enchantment10
Aura1
Case1
Centaur1
Class1
Insect1
Monk1
Room1
Saga1
Urza's1
Artifact8
Equipment2
Instant6
Planeswalker5
Nissa2
Grist1
Vraska1
Wrenn1
Battle1
Dinosaur1
Siege1
Legends14
Historic23
LAND PROBABILITY
42 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.7%
TURN 537.7%
TURN 659.7%
TURN 776.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS33 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite Treasure tokensInfinite Food tokensInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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