COMMANDER · DECK
Kalamax Budget Combo
Bracket 4 · Optimized2020-04-03
103 CARDS (LIMIT 100)
DECK $
$366.85
MYTHIC
3
RARE
53
UNCOMMON
31
COMMON
72
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Planeswalker
2 cardsCreature
9 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
6 cardsInstant
39 cardsLand
10 cardsSIDEBOARD36 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
6 cardsInstant
21 cardsMAYBE20 CARDS
Creature
3 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
7 cardsInstant
7 cardsMONEY CARDS·51 CARDS·$267.60
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Creature
7 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
5 cardsInstant
21 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Nexus of Fate + Spellbinder: infinite extra turns
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Nexus of Fate + Spellbinder — Bracket 4, infinite extra turns
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Cackling Counterpart — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Ghostly Flicker — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Repudiate // Replicate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant40
Land37
Nonbasic7
Basic30
Island13
Forest9
Mountain8
Creature10
Elemental2
Shaman2
Wizard2
Ally1
Beast1
Dinosaur1
Dog1
Dragon1
Elf1
Goblin1
Illusion1
Merfolk1
Snake1
Spirit1
Party2
Artifact8
Equipment3
Sorcery6
Arcane1
Enchantment2
Planeswalker2
Kiora1
Ral1
Legends6
Historic14
LAND PROBABILITY
37 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.4%
TURN 540.9%
TURN 663.3%
TURN 779.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggersInfinite mana nonland permanents you control can produce
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite creature tokensInfinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · arguably two-card combo, for six mana or lessInfinite ETBInfinite creature tokensInfinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 3 · two-card combo, for six mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers