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COMMANDER · DECK

Bracket 1 Nekusar

Bracket 1 · Exhibition
@Cantaloupe · 2025-05-05
Nekusar, the Mindrazer
DECK $
$558.59
MYTHIC
9
RARE
51
UNCOMMON
21
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

13 cards

Instant

7 cards

Land

25 cards
MONEY CARDS·56 CARDS·$433.83
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Creature

21 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

11 cards

Instant

5 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
  • No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
44 cards not in the pool
NOT IN THE POOL · 44
NAMECOSTTYPEPRICE
CURVE
10511722031144586+
COLOR
U: 44 pipsB: 30 pipsR: 22 pipsC: 119 pips
TYPES
Land33
Nonbasic22
Basic11
Island6
Swamp5
Mountain2
Lair1
Creature24
Wizard8
Human6
Phyrexian4
Dragon3
Demon2
Horror2
Zombie2
Assassin1
Construct1
Faerie1
God1
Hag1
Knight1
Merfolk1
Praetor1
Rogue1
Spirit1
Tyranid1
Vedalken1
Warlock1
Warrior1
Outlaws3
Party10
Enchantment13
Demon1
Hag1
Sorcery13
Artifact12
Phyrexian2
Construct1
Horror1
Instant7
Planeswalker2
Jace1
Nixilis1
Legends12
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite damageInfinite card drawInfinite draw triggers
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite damageInfinite card drawInfinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Group
Color
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