COMMANDER · DECK
OG Arixmethes
Bracket 4 · Optimized2020-04-11
DECK $
$308.69
MYTHIC
10
RARE
31
UNCOMMON
20
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
29 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
10 cardsInstant
5 cardsLand
15 cardsMONEY CARDS·32 CARDS·$222.53
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Planeswalker
2 cardsCreature
8 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
5 cardsInstant
1 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 6
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Island21
Forest7
Creature30
Leviathan9
Kraken6
Octopus6
Druid4
Merfolk3
Elf2
Wizard2
Crab1
Dinosaur1
Elder1
Eldrazi1
Satyr1
Serpent1
Shark1
Snake1
Vedalken1
Party2
Sorcery11
Enchantment9
Aura4
Serpent1
Artifact8
Leviathan1
Instant5
Planeswalker3
Kiora3
Legends11
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite colorless manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colorless manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce