COMMANDER · DECK
Copy of - sen triplets
Bracket 4 · Optimized2020-04-08
DECK $
$1,330.72
MYTHIC
17
RARE
86
UNCOMMON
30
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
6 cardsEnchantment
10 cardsArtifact
25 cardsSorcery
15 cardsInstant
8 cardsLand
33 cardsMAYBE58 CARDS
Creature
7 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
11 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·105 CARDS·$1,045.29
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Creature
11 cardsEnchantment
11 cardsArtifact
21 cardsSorcery
22 cardsInstant
9 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 8
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Mindslaver + Prototype Portal — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic30
Basic5
Island8
Swamp7
Plains6
Artifact26
Equipment3
Human1
Wizard1
Sorcery15
Enchantment10
Aura6
Instant8
Creature7
Human2
Rogue2
Wizard2
Elemental1
Faerie1
Merfolk1
Sphinx1
Spirit1
Outlaws2
Party4
Legends6
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock