COMMANDER · DECK
no library no problem
Bracket 3 · Upgraded@thickcards2 · 2025-03-31
ILLEGAL: 1 CARD
DECK $
$393.30
MYTHIC
8
RARE
41
UNCOMMON
26
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
9 cardsInstant
11 cardsLand
23 cardsMONEY CARDS·53 CARDS·$301.61
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Planeswalker
2 cardsCreature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
9 cardsInstant
4 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
2 banned cards, 1 card not in the pool
BANNED · 2
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land34
Nonbasic20
Basic14
Island13
Swamp9
Mountain5
Creature23
Human5
Horror3
Rogue3
Vampire3
Crab2
God2
Illusion2
Nightmare2
Wizard2
Adventure1
Advisor1
Demon1
Fish1
Golem1
Juggernaut1
Knight1
Leviathan1
Noble1
Zombie1
Outlaws3
Party5
Artifact16
Equipment3
God1
Golem1
Juggernaut1
Instant11
Enchantment10
Aura1
Curse1
God1
Nightmare1
Sorcery10
Adventure1
Nightmare1
Planeswalker2
Ashiok1
Jace1
Legends14
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Near-infinite mill
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for up to two target playersNear-infinite self-mill
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
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