COMMANDER · DECK
Sorin
Bracket 3 · Upgraded@JakeLikesChicken · 2025-04-16
DECK $
$2,958.31
MYTHIC
24
RARE
49
UNCOMMON
15
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
8 cardsCreature
32 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
4 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·71 CARDS·$2,357.71
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Planeswalker
5 cardsCreature
26 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
1 cardsInstant
2 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Bloodletter of Aclazotz + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Sorin of House Markov // Sorin, Ravenous Neonate + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature33
Vampire16
Human8
Knight5
Cleric4
Halfling3
Rogue3
Advisor2
Noble2
Scout2
Warlock2
Angel1
Artificer1
Assassin1
Assembly-worker1
Cat1
Demon1
Elf1
Glimmer1
Goblin1
Peasant1
Snake1
Soldier1
Sorin1
Spirit1
Squirrel1
Warrior1
Outlaws6
Party8
Land29
Nonbasic23
Basic6
Plains6
Swamp6
Goblin1
Human1
Warlock1
Artifact13
Assembly-worker1
Book1
Equipment1
Enchantment12
Class1
Glimmer1
Snake1
Planeswalker9
Sorin9
Human1
Noble1
Instant6
Sorcery4
Legends27
Historic36
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifeloss for target opponentNear-infinite lifegain
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents