COMMANDER · DECK
tymna ikra
Bracket 4 · Optimized2020-05-20
101 CARDS (LIMIT 100)
DECK $
$1,025.57
MYTHIC
18
RARE
44
UNCOMMON
10
COMMON
26
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
6 cardsInstant
11 cardsLand
18 cardsMONEY CARDS·61 CARDS·$807.95
Sign in to save your threshold.
Planeswalker
1 cardsCreature
22 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
4 cardsInstant
8 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Plains12
Swamp12
Forest11
Creature33
Human8
Angel4
Monk3
Vampire3
Wizard3
Advisor2
Avatar2
Cleric2
Dryad2
God2
Rhino2
Shaman2
Snake2
Spirit2
Bird1
Demon1
Druid1
Elemental1
Horse1
Insect1
Knight1
Nymph1
Phyrexian1
Praetor1
Soldier1
Treefolk1
Zombie1
Party5
Instant11
Artifact9
Equipment2
Vehicle1
Enchantment8
Dryad1
God1
Nymph1
Sorcery6
Planeswalker1
Elspeth1
Legends18
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Near-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessInfinite card draw