COMMANDER · DECK
4c Curiosity Control
No bracket · Banned2020-04-23
BANNED: 2 CARDS
DECK $
$7,140.96
MYTHIC
5
RARE
64
UNCOMMON
28
COMMON
13
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
8 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
7 cardsInstant
31 cardsLand
29 cardsMAYBE10 CARDS
Planeswalker
3 cardsCreature
1 cardsEnchantment
2 cardsSorcery
1 cardsInstant
3 cardsMONEY CARDS·95 CARDS·$5,708.26
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Planeswalker
4 cardsCreature
8 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
5 cardsInstant
31 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant31
Land29
Nonbasic29
Island6
Forest5
Swamp5
Mountain4
Artifact12
Creature10
Merfolk3
Elf2
Goblin2
Wizard2
Berserker1
Bird1
Dinosaur1
Druid1
Pirate1
Rogue1
Shaman1
Spirit1
Outlaws2
Party3
Enchantment10
Aura2
Sorcery7
Planeswalker1
Jace1
Legends4
Historic16
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game