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COMMANDER · DECK

Yargle CEDH

Bracket 4 · Optimized
@Sceet · 2025-02-13
Yargle and Multani
132 CARDS (LIMIT 100)
DECK $
$7,354.48
MYTHIC
29
RARE
62
UNCOMMON
25
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN131 CARDS

Planeswalker

2 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

16 cards

Sorcery

14 cards

Instant

19 cards

Battle

1 cards

Land

27 cards
MONEY CARDS·113 CARDS·$5,876.97
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Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

15 cards

Sorcery

12 cards

Instant

16 cards

Battle

1 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less
  • Acererak the Archlich + Aluren: early arguably two-card combo, with no mana to spend
CURVE
403612922031140526+
COLOR
B: 48.5 pipsG: 64.5 pipsC: 93 pips
TYPES
Creature37
Elf9
Human9
Druid5
Wizard4
Zombie4
Rogue3
Scout3
Shaman3
Beast2
Elemental2
Spirit2
Ally1
Archer1
Bird1
Citizen1
Cleric1
Dauthi1
Dinosaur1
Eldrazi1
Frog1
Fungus1
Goblin1
Halfling1
Horror1
Incarnation1
Masticore1
Monk1
Nightmare1
Orc1
Phyrexian1
Shapeshifter1
Siege1
Skeleton1
Vampire1
Warrior1
Outlaws3
Party9
Land29
Nonbasic25
Basic4
Forest5
Swamp3
Instant20
Artifact18
Equipment3
Horror1
Masticore1
Skeleton1
Enchantment16
Aura6
Human1
Sorcery14
Planeswalker2
Tyvar1
Vivien1
Battle1
Dinosaur1
Siege1
Legends20
Historic35
LAND PROBABILITY
29 LANDS · 131 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 438.5%
TURN 571.9%
TURN 689.4%
TURN 796.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite +1/+1 countersNear-infinite colored manaNear-infinite creature tokensNear-infinite ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite LTBNear-infinite storm countNear-infinite Treasure tokensNear-infinite ventures into the dungeonInfinite card drawInfinite draw triggers
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Group
Color
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