COMMANDER · DECK
Yargle CEDH
Bracket 4 · Optimized@Sceet · 2025-02-13
132 CARDS (LIMIT 100)
DECK $
$7,354.48
MYTHIC
29
RARE
62
UNCOMMON
25
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN131 CARDS
Planeswalker
2 cardsCreature
35 cardsEnchantment
15 cardsArtifact
16 cardsSorcery
14 cardsInstant
19 cardsBattle
1 cardsLand
27 cardsMONEY CARDS·113 CARDS·$5,876.97
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Planeswalker
1 cardsCreature
30 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
12 cardsInstant
16 cardsBattle
1 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less
- Acererak the Archlich + Aluren: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less
- Acererak the Archlich + Aluren — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature37
Elf9
Human9
Druid5
Wizard4
Zombie4
Rogue3
Scout3
Shaman3
Beast2
Elemental2
Spirit2
Ally1
Archer1
Bird1
Citizen1
Cleric1
Dauthi1
Dinosaur1
Eldrazi1
Frog1
Fungus1
Goblin1
Halfling1
Horror1
Incarnation1
Masticore1
Monk1
Nightmare1
Orc1
Phyrexian1
Shapeshifter1
Siege1
Skeleton1
Vampire1
Warrior1
Outlaws3
Party9
Land29
Nonbasic25
Basic4
Forest5
Swamp3
Instant20
Artifact18
Equipment3
Horror1
Masticore1
Skeleton1
Enchantment16
Aura6
Human1
Sorcery14
Planeswalker2
Tyvar1
Vivien1
Battle1
Dinosaur1
Siege1
Legends20
Historic35
LAND PROBABILITY
29 LANDS · 131 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 438.5%
TURN 571.9%
TURN 689.4%
TURN 796.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite +1/+1 countersNear-infinite colored manaNear-infinite creature tokensNear-infinite ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite LTBNear-infinite storm countNear-infinite Treasure tokensNear-infinite ventures into the dungeonInfinite card drawInfinite draw triggers
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifelossInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers