MetaMox
COMMANDER · DECK

Tayam, Luminous Enigma

Bracket 4 · Optimized
2020-04-08
Tayam, Luminous Enigma
DECK $
$1,468.59
MYTHIC
17
RARE
75
UNCOMMON
32
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

2 cards

Sorcery

10 cards

Instant

11 cards

Land

26 cards
MONEY CARDS·99 CARDS·$1,155.99
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Planeswalker

1 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

5 cards

Sorcery

10 cards

Instant

12 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Tayam, Luminous Enigma + Devoted Druid: early two-card combo, with no mana to spend
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Mikaeus, the Unhallowed + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10181262193341516+
COLOR
W: 32 pipsB: 22.5 pipsG: 40.5 pipsC: 56 pips
TYPES
Creature43
Human13
Elf9
Druid8
Cleric4
Soldier4
Wizard4
Cat3
Shaman3
Beast2
Dryad2
Nightmare2
Rogue2
Advisor1
Angel1
Archon1
Bird1
Construct1
Dauthi1
Forest1
God1
Hydra1
Kithkin1
Knight1
Monk1
Ouphe1
Plant1
Ranger1
Snake1
Spirit1
Treefolk1
Vampire1
Wall1
Outlaws2
Party10
Land30
Nonbasic21
Basic9
Forest8
Plains6
Swamp5
Desert1
Dryad1
Instant11
Sorcery10
Enchantment6
Aura1
God1
Artifact4
Construct1
Equipment1
Human1
Soldier1
Legends11
Historic15
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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