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COMMANDER · DECK

She-Dog

Bracket 3 · Upgraded
@spartanh83 · 2025-04-27
DECK $
$691.40
MYTHIC
12
RARE
35
UNCOMMON
13
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

10 cards

Sorcery

13 cards

Instant

6 cards

Land

6 cards
MONEY CARDS·49 CARDS·$545.85
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Planeswalker

1 cards

Creature

18 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

7 cards

Instant

2 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Tree of Perdition + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
  • Bloodthirsty Conqueror + Epicure of Blood: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
00611321731549576+
COLOR
B: 89 pipsC: 147 pips
TYPES
Land32
Nonbasic5
Basic27
Swamp27
Creature28
Human6
Vampire6
Cleric3
Demon3
Phyrexian3
Rogue3
Warlock3
Assassin2
Knight2
Praetor2
Zombie2
Archer1
C'tan1
Construct1
Dauthi1
Elder1
Elemental1
Horror1
Incarnation1
Necron1
Nightmare1
Orc1
Plant1
Saga1
Tiefling1
Warrior1
Outlaws8
Party7
Sorcery13
Artifact12
Construct1
Equipment1
Necron1
Phyrexian1
Enchantment11
Aura4
Phyrexian1
Praetor1
Saga1
Instant6
Planeswalker1
Liliana1
Legends11
Historic20
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
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