metamox
COMMANDER · DECK

Thalia and the gitrog monster

@Majora99
DECK $
$1,046.87
MYTHIC
18
RARE
58
UNCOMMON
13
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

5 cards

Sorcery

7 cards

Instant

5 cards

Land

26 cards
MAYBE12 CARDS
MONEY CARDS·72 CARDS·$832.74
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Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

5 cards

Sorcery

5 cards

Instant

8 cards

Land

19 cards
CURVE
0081142183747566+
COLOR
W: 17 pipsB: 21 pipsG: 47 pipsC: 109 pips
TYPES
Land39
Nonbasic23
Basic16
Forest10
Plains8
Swamp7
Creature35
Human12
Elemental3
Frog3
Horror3
Phyrexian3
Praetor3
Angel2
Assassin2
Cleric2
Druid2
Monk2
Snake2
Soldier2
Beast1
Bird1
Centaur1
Citizen1
Dauthi1
Demon1
Elf1
Halfling1
Hydra1
Insect1
Knight1
Mount1
Nightmare1
Noble1
Ouphe1
Plant1
Rogue1
Shaman1
Sorcerer1
Vampire1
Wizard1
Outlaws3
Party4
Enchantment10
Centaur1
Room1
Sorcery7
Artifact6
Human1
Soldier1
Instant5
Legends21
Historic27
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Opponents can't cast spellsLock
Group
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