COMMANDER · DECK
ALARM Thrasios Kraum
No bracket · Banned2020-05-30
103 CARDS (LIMIT 100)BANNED: 2 CARDS
DECK $
$14,075.12
MYTHIC
6
RARE
72
UNCOMMON
31
COMMON
35
COMMAND2 CARDS
Creature
2 cardsMAIN101 CARDS
Creature
22 cardsEnchantment
14 cardsArtifact
6 cardsSorcery
8 cardsInstant
22 cardsLand
24 cardsSIDEBOARD13 CARDS
Planeswalker
1 cardsCreature
3 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
1 cardsInstant
3 cardsLand
1 cardsMAYBE29 CARDS
Creature
8 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
1 cardsInstant
11 cardsLand
4 cardsMONEY CARDS·105 CARDS·$11,251.33
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Planeswalker
1 cardsCreature
22 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
7 cardsInstant
26 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic22
Basic7
Island8
Forest7
Mountain4
Creature24
Elf10
Druid9
Human5
Wizard3
Merfolk2
Bird1
Drake1
Goblin1
Horror1
Mutant1
Pirate1
Scout1
Shaman1
Sphinx1
Spirit1
Warrior1
Zombie1
Outlaws1
Party4
Instant22
Enchantment15
Aura4
Human1
Sorcery8
Artifact6
Legends6
Historic12
LAND PROBABILITY
29 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.7%
TURN 557.6%
TURN 679.2%
TURN 791.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite colored mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite green manaInfinite mana Forests you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite green manaInfinite mana Forests you control can produce
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana