COMMANDER · DECK
@poisonJJ · 2025-02-23
DECK $
$1,451.31
MYTHIC
9
RARE
51
UNCOMMON
26
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
1 cardsArtifact
23 cardsSorcery
14 cardsInstant
14 cardsLand
37 cardsMONEY CARDS·64 CARDS·$1,150.44
Sign in to save your threshold.
Creature
5 cardsEnchantment
1 cardsArtifact
7 cardsSorcery
11 cardsInstant
10 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Forest10
Island10
Mountain8
Plains8
Swamp8
Saga1
Urza's1
Artifact24
Equipment2
Thopter1
Instant14
Sorcery14
Creature11
Human4
Druid3
Elf2
Cleric1
Merfolk1
Monk1
Noble1
Plant1
Snake1
Soldier1
Thopter1
Treefolk1
Wizard1
Zombie1
Party2
Enchantment2
Aura1
Saga1
Urza's1
Legends5
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control