COMMANDER · DECK
Zax 4 Jrd
Bracket 4 · Optimized2020-07-11
160 CARDS (LIMIT 100)
DECK $
$731.11
MYTHIC
14
RARE
64
UNCOMMON
43
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN159 CARDS
Planeswalker
4 cardsCreature
20 cardsEnchantment
18 cardsArtifact
16 cardsSorcery
20 cardsInstant
44 cardsLand
18 cardsMONEY CARDS·67 CARDS·$554.20
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Planeswalker
2 cardsCreature
12 cardsEnchantment
14 cardsArtifact
10 cardsSorcery
7 cardsInstant
17 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Zaxara, the Exemplary + Pemmin's Aura: early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real: early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Zaxara, the Exemplary + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant44
Land37
Nonbasic17
Basic20
Island22
Swamp2
Forest1
Creature21
Elf5
Wizard5
Human4
Druid3
Fish3
Hydra3
Elemental1
God1
Merfolk1
Nightmare1
Plant1
Ranger1
Scout1
Shapeshifter1
Spirit1
Zombie1
Party5
Enchantment21
Aura4
Curse1
Elemental1
Fish1
God1
Sorcery20
Artifact16
Book1
Equipment1
Planeswalker4
Kiora2
Narset1
Nissa1
Legends11
Historic25
LAND PROBABILITY
37 LANDS · 159 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 435.9%
TURN 568.9%
TURN 687.4%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite colored manaInfinite colorless mana
Infinite colored manaInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
+ 116 CARDS NOT IN PRECON
+ Altered Ego+ Bear Umbra+ Benefactor's Draught+ Biomass Mutation+ Bloom Tender+ Blue Sun's Zenith+ Burgeoning+ Capsize+ Chord of Calling+ Chromatic Orrery+ Condescend+ Counterspell+ Cream of the Crop+ Cryptolith Rite+ Curse of Bounty+ Curse of the Swine+ Death Wind+ Deepglow Skate+ Demonic Tutor+ Dimir Signet+ Disciple of the Ring+ Disembowel+ Distorting Wake+ Dominate+ Dregs of Sorrow+ Elemental Bond+ Elves of Deep Shadow+ Empty the Pits+ Epiphany at the Drownyard+ Erebos's Intervention+ Ertai's Meddling+ Exsanguinate+ Fabled Passage+ Farseek+ Fatestitcher+ Fierce Guardianship+ Finale of Eternity+ Finale of Revelation+ Flash of Insight+ Folio of Fancies+ Freed from the Real+ Gadwick, the Wizened+ Gang Up+ Garruk's Uprising+ Genesis Wave+ Gilded Lotus+ Golgari Signet+ Greater Good+ Heroic Intervention+ Icy Blast+ Inspiring Call+ Intruder Alarm+ Killing Glare+ Kiora, Behemoth Beckoner+ Kiora, Master of the Depths+ Kiora's Follower+ Kruphix, God of Horizons+ Kydele, Chosen of Kruphix+ Leyline of Anticipation+ Llanowar Elves+ Logic Knot+ Mana Bloom+ Mass Manipulation+ Molder+ Mythos of Brokkos+ Narset, Parter of Veils+ Narset's Reversal+ Nature's Claim+ Nature's Will+ Nyxbloom Ancient+ Pemmin's Aura+ Plasm Capture+ Power Sink+ Primal Might+ Pull from Tomorrow+ Quest for Renewal+ Quirion Ranger+ Read the Runes+ Reality Spasm+ Reliquary Tower+ Repeal+ Retreat to Coralhelm+ Seedborn Muse+ Selvala, Heart of the Wilds+ Serene Sunset+ Shared Summons+ Simic Signet+ Spell Blast+ Spell Burst+ Spellseeker+ Stinging Lionfish+ Stroke of Genius+ Sublime Epiphany+ Sultai Charm+ Swiftfoot Boots+ Talisman of Curiosity+ Talisman of Dominance+ Talisman of Resilience+ Temple of Deceit+ Temple of Mystery+ Thassa's Intervention+ The Ozolith+ Thought Vessel+ Thousand-Year Elixir+ Torment of Hailfire+ Unbound Flourishing+ Uncage the Menagerie+ Veil of Summer+ Venarian Glimmer+ Voracious Hydra+ Whir of Invention+ Wilderness Reclamation+ Wildest Dreams+ Wishclaw Talisman+ Wurmcalling+ Zagoth Triome
- 60 PRECON CARDS NOT IN DECK
- Archipelagore- Auspicious Starrix- Beast Whisperer- Bonder's Ornament- Boneyard Lurker- Boneyard Mycodrax- Capricopian- Cavern Whisperer- Cazur, Ruthless Stalker- Chittering Harvester- Cold-Eyed Selkie- Deadly Rollick- Deadly Tempest- Dismal Backwater- Dreamtail Heron- Dredge the Mire- Endless Sands- Fertilid- Find // Finality- Forest- Gaze of Granite- Glowstone Recluse- Golgari Rot Farm- Heroes' Bane- Hungering Hydra- Illusory Ambusher- Insatiable Hemophage- Jungle Hollow- Kodama's Reach- Lifecrafter's Bestiary- Manascape Refractor- Masked Admirers- Migration Path- Migratory Greathorn- Mindleecher- Mulldrifter- Myriad Landscape- Otrimi, the Ever-Playful- Parasitic Impetus- Pouncing Shoreshark- Predator Ooze- Predatory Impetus- Propaganda- Psychic Impetus- Putrefy- Reclamation Sage- Rogue's Passage- Sawtusk Demolisher- Shriekmaw- Silent Arbiter- Simic Growth Chamber- Souvenir Snatcher- Swamp- Trumpeting Gnarr- Trygon Predator- Ukkima, Stalking Shadow- Vastwood Hydra- Vorapede- Wydwen, the Biting Gale- Yavimaya Dryad