COMMANDER · DECK
Zirda Suncannon
No bracket · Banned2020-04-30
BANNED: 2 CARDS
DECK $
$2,096.63
MYTHIC
13
RARE
51
UNCOMMON
18
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
4 cardsInstant
16 cardsLand
19 cardsMONEY CARDS·68 CARDS·$1,668.36
Sign in to save your threshold.
Creature
21 cardsEnchantment
8 cardsArtifact
14 cardsInstant
12 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian — Bracket 4, early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic17
Basic12
Mountain7
Plains7
Creature25
Human13
Cleric6
Goblin3
Soldier3
Wizard3
Cat2
Pirate2
Ranger2
Shaman2
Advisor1
Angel1
Artificer1
Beast1
Bird1
Construct1
Elemental1
Fox1
God1
Kor1
Monk1
Nomad1
Ogre1
Scout1
Outlaws2
Party9
Artifact18
Construct1
Equipment1
Instant16
Enchantment10
God1
Sorcery4
Legends8
Historic25
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers