COMMANDER · DECK
Nekusar, the Mindrazer
Bracket 4 · Optimized@Oldgrumpy · 2025-04-23
DECK $
$1,301.81
MYTHIC
8
RARE
53
UNCOMMON
21
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
10 cardsInstant
3 cardsLand
28 cardsMONEY CARDS·58 CARDS·$1,027.78
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Creature
17 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
8 cardsInstant
1 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Swamp13
Mountain7
Island5
Creature26
Wizard9
Human6
Demon3
Horror3
Phyrexian3
Dragon2
Spirit2
Zombie2
Archer1
Assassin1
Elder1
Faerie1
Hag1
Knight1
Merfolk1
Orc1
Praetor1
Rogue1
Shaman1
Specter1
Squid1
Vampire1
Vedalken1
Warlock1
Outlaws3
Party10
Artifact13
Horror1
Phyrexian1
Enchantment13
Aura1
Demon1
Hag1
Sorcery10
Instant3
Planeswalker1
Nixilis1
Legends13
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game