MetaMox
COMMANDER · DECK

Hazezon EDH

Bracket 4 · Optimized
@roadkiill · 2025-02-10
Hazezon, Shaper of Sand
DECK $
$822.77
MYTHIC
15
RARE
39
UNCOMMON
26
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

12 cards

Enchantment

14 cards

Artifact

12 cards

Sorcery

14 cards

Instant

10 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·52 CARDS·$645.05
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

9 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

10 cards

Instant

8 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 10 mass land denial cards — only Bracket 4 allows it
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 19 more combos that bear on the bracket, listed below
EXTRA TURNS · 0
None
COMBOS · 22
CURVE
105114213314455116+
COLOR
W: 18 pipsR: 17 pipsG: 37 pipsC: 159 pips
TYPES
Land36
Nonbasic33
Basic3
Desert25
Forest2
Mountain2
Plains2
Enchantment16
Saga2
Class1
Dryad1
God1
Nymph1
Room1
Artifact15
Equipment2
Sorcery14
Creature13
Elemental3
Human3
Bear1
Cleric1
Detective1
Dinosaur1
Druid1
Dryad1
Elf1
God1
Merfolk1
Monk1
Nymph1
Plant1
Ranger1
Shaman1
Snake1
Warrior1
Party2
Instant10
Planeswalker1
Wrenn1
Legends8
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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