COMMANDER · DECK
Blue Moon
Bracket 4 · Optimized2020-04-10
DECK $
$612.11
MYTHIC
4
RARE
37
UNCOMMON
26
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
4 cardsInstant
16 cardsLand
28 cardsMONEY CARDS·51 CARDS·$472.43
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Creature
6 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
4 cardsInstant
12 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Mystic Sanctuary + Trade Routes + Temporal Manipulation: infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Temporal Manipulation: infinite extra turns
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds: locks the table
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 5
- Mystic Sanctuary + Trade Routes + Temporal Manipulation — Bracket 4, infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Temporal Manipulation — Bracket 4, infinite extra turns
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Crucible of Worlds — Bracket 3, locks the table
- Patron of the Moon + Storm Cauldron + Amulet of Vigor — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic27
Basic13
Island14
Urza's3
Desert1
Mine1
Power-plant1
Tower1
Creature21
Wizard10
Human6
Moonfolk6
Construct1
Crab1
Elk1
Golem1
Illusion1
Leviathan1
Rogue1
Scarecrow1
Spellshaper1
Sphinx1
Spirit1
Outlaws1
Party11
Artifact16
Equipment2
Construct1
Elk1
Golem1
Scarecrow1
Instant16
Enchantment8
Saga1
Sorcery4
Legends6
Historic22
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite landfall triggers
Infinite copies of instant and sorcery spells on the stackInfinite landfall triggersInfinite magecraft triggers
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggersReturn any number of creatures to their owners' handsReturn any creature to its owner's hand when it enters the battlefield
Infinite blue manaInfinite creature tokensInfinite ETBInfinite landfall triggers
Infinite copies of instant and sorcery spells on the stackInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produce
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite landfall triggersInfinite mana lands you control can produce
Infinite landfall triggers
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite colored manaInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite copies of instant and sorcery spells on the stackInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock