COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
2 cardsInstant
10 cardsLand
27 cardsMONEY CARDS·50 CARDS·$576.92
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Creature
14 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
2 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Lullmage Mentor + Intruder Alarm: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Forest8
Island7
Creature32
Merfolk27
Wizard11
Rogue4
Warrior3
Noble2
Shaman2
Soldier2
Construct1
Horror1
Human1
Mercenary1
Scout1
Shapeshifter1
Spirit1
Outlaws5
Party18
Enchantment13
Merfolk1
Saga1
Artifact11
Construct1
Shapeshifter1
Instant10
Sorcery2
Legends12
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableCounter all spells opponents castLock