COMMANDER · DECK
NaLuge
Bracket 4 · Optimized@KJPalengke · 2025-04-24
DECK $
$271.55
MYTHIC
9
RARE
28
UNCOMMON
25
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
7 cardsInstant
30 cardsLand
9 cardsMONEY CARDS·52 CARDS·$207.05
Sign in to save your threshold.
Creature
14 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
4 cardsInstant
19 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 extra-turn cards — chaining turns is Bracket 4
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp: infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer: infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Stretch + Archaeomancer: infinite extra turns
- and 3 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 3
COMBOS · 6
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer — Bracket 4, infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Stretch + Archaeomancer — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Stretch — Bracket 4, infinite extra turns
- Naru Meha, Master Wizard + Sublime Epiphany — Bracket 3, early arguably two-card combo, for four mana or less
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic10
Basic24
Island25
Rogue1
Shapeshifter1
Weird1
Instant31
Creature17
Wizard7
Human5
Rogue3
Horror2
Spirit2
Avatar1
Beast1
Cat1
Drake1
Elemental1
Faerie1
Fish1
Giant1
God1
Kraken1
Merfolk1
Shapeshifter1
Weird1
Outlaws3
Party10
Enchantment9
Avatar1
Class1
God1
Horror1
Artifact7
Equipment2
Sorcery7
Legends5
Historic11
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 2 · late two-card combo, for eight mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTBInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers