COMMANDER · DECK
Izzit a Charbelcher?
Bracket 4 · Optimized@KiaraSessyoin · 2026-05-11
DECK $
$1,761.91
MYTHIC
6
RARE
60
UNCOMMON
53
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
6 cardsEnchantment
1 cardsArtifact
17 cardsSorcery
15 cardsInstant
26 cardsLand
19 cardsSIDEBOARD2 CARDS
Creature
1 cardsEnchantment
1 cardsMAYBE58 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
11 cardsInstant
21 cardsLand
2 cardsMONEY CARDS·82 CARDS·$1,387.70
Sign in to save your threshold.
Creature
13 cardsEnchantment
6 cardsArtifact
18 cardsSorcery
15 cardsInstant
22 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring: early arguably two-card combo, for four mana or less
- Mana Severance + Goblin Charbelcher: arguably two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Mana Severance + Goblin Charbelcher — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic17
Basic16
Island14
Mountain6
Instant27
Artifact20
Golem1
Spacecraft1
Sorcery15
Arcane1
Creature7
Wizard3
Human2
Djinn1
Dragon1
Eldrazi1
Golem1
Kraken1
Party3
Enchantment1
Planeswalker1
Tezzeret1
Legends7
Historic26
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessTarget player loses the game
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count