COMMANDER · DECK
stop hitting yourselfs
Bracket 4 · Optimized2020-06-13
DECK $
$1,088.88
MYTHIC
10
RARE
63
UNCOMMON
13
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
14 cardsInstant
12 cardsLand
34 cardsMAYBE1 CARD
Creature
1 cardsMONEY CARDS·68 CARDS·$860.73
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Creature
13 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
10 cardsInstant
9 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
- Blazing Sunsteel + Spiteful Sliver: early two-card combo, with no mana to spend
- and 24 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 27
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Spiteful Sliver — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Swans of Bryn Argoll + Chain of Plasma — Bracket 4, early two-card combo, for four mana or less
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spiteful Sliver — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + High Priest of Penance — Bracket 3, locks the table
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Phyrexian Vindicator — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
- Polyraptor + Marauding Raptor — Bracket 2, late two-card combo, for eight mana or less
- Spiteful Sliver + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
- Polyraptor + Aether Flash — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Forest11
Mountain10
Plains9
Island8
Swamp7
Creature24
Dinosaur5
Human3
Spirit3
Wizard3
Cleric2
Dragon2
Goblin2
Angel1
Avatar1
Barbarian1
Beast1
Bird1
Boar1
Construct1
Elemental1
Equipment1
God1
Minotaur1
Shaman1
Sliver1
Vedalken1
Werewolf1
Wurm1
Party5
Sorcery15
Instant12
Artifact8
Equipment4
Construct1
God1
Enchantment8
Aura3
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS40 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Near-infinite damage to one opponent
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawNear-infinite lootingInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible