MetaMox
COMMANDER · DECK

stop hitting yourselfs

Bracket 4 · Optimized
2020-06-13
Kyodai, Soul of Kamigawa
DECK $
$1,088.88
MYTHIC
10
RARE
63
UNCOMMON
13
COMMON
14
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

23 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

14 cards

Instant

12 cards

Land

34 cards
NAMECOSTPRICE
MAYBE1 CARD

Creature

1 cards
MONEY CARDS·68 CARDS·$860.73
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Creature

13 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

10 cards

Instant

9 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
  • Blazing Sunsteel + Spiteful Sliver: early two-card combo, with no mana to spend
  • and 24 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 27
CURVE
001011921031148556+
COLOR
W: 21.5 pipsU: 9 pipsB: 6 pipsR: 32.5 pipsG: 17 pipsC: 105 pips
TYPES
Land36
Nonbasic30
Basic6
Forest11
Mountain10
Plains9
Island8
Swamp7
Creature24
Dinosaur5
Human3
Spirit3
Wizard3
Cleric2
Dragon2
Goblin2
Angel1
Avatar1
Barbarian1
Beast1
Bird1
Boar1
Construct1
Elemental1
Equipment1
God1
Minotaur1
Shaman1
Sliver1
Vedalken1
Werewolf1
Wurm1
Party5
Sorcery15
Instant12
Artifact8
Equipment4
Construct1
God1
Enchantment8
Aura3
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS40 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Near-infinite damage to one opponent
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawNear-infinite lootingInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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