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COMMANDER · DECK

K'rrik Devotion/Umbra Stalker

Bracket 3 · Upgraded
@totaltrashmammal · 2025-05-27
K'rrik, Son of Yawgmoth
DECK $
$968.21
MYTHIC
10
RARE
36
UNCOMMON
15
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

22 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

19 cards

Instant

9 cards

Land

7 cards
MONEY CARDS·44 CARDS·$761.27
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

14 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

10 cards

Instant

4 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
CURVE
0041222936465166+
COLOR
B: 139 pipsC: 107 pips
TYPES
Land36
Nonbasic6
Basic30
Swamp30
Creature23
Phyrexian4
Zombie4
Demon3
Horror3
Cleric2
Human2
Spirit2
Vampire2
Assassin1
C'tan1
Elemental1
Elf1
God1
Imp1
Minion1
Noble1
Praetor1
Shade1
Thrull1
Wizard1
Outlaws1
Party3
Sorcery20
Instant11
Enchantment9
Aura1
Horror1
Artifact4
Planeswalker1
Sorin1
Legends13
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Group
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