MetaMox
COMMANDER · DECK

Copy of - 56 Lands.Dec (Sweet Child of Mine)

Bracket 4 · Optimized
2020-05-04
Child of Alara
DECK $
$4,892.13
MYTHIC
7
RARE
89
UNCOMMON
14
COMMON
23
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

12 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

12 cards

Instant

8 cards

Land

56 cards
NAMECOSTPRICE
MONEY CARDS·92 CARDS·$3,903.01
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Planeswalker

1 card
NAMECOSTPRICE

Creature

12 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

10 cards

Instant

10 cards

Land

45 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
10111112103445516+
COLOR
W: 2 pipsU: 6 pipsB: 7 pipsR: 1 pipG: 33 pipsC: 62 pips
TYPES
Land56
Nonbasic56
Gate11
Forest9
Plains4
Swamp4
Island3
Mountain2
Creature13
Human4
Shaman3
Avatar2
Merfolk2
Cleric1
Dinosaur1
Druid1
Dryad1
Elf1
Frog1
Horror1
Monk1
Nymph1
Scout1
Snake1
Wizard1
Party2
Sorcery12
Instant8
Artifact6
Enchantment5
Dryad1
Nymph1
Planeswalker1
Wrenn1
Legends10
Historic16
LAND PROBABILITY
56 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 42.9%
TURN 510.0%
TURN 620.6%
TURN 733.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
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