MetaMox
COMMANDER · DECK

Raph and Mikey NHB

Bracket 4 · Optimized
@Alir05 · 2026-08-29
DECK $
$1,957.87
MYTHIC
19
RARE
46
UNCOMMON
25
COMMON
10
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

17 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

11 cards

Instant

19 cards

Battle

1 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·80 CARDS·$1,559.07
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Creature

17 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

11 cards

Instant

17 cards

Battle

1 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
  • Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
20171132936465116+
COLOR
R: 44 pipsG: 26 pipsC: 124 pips
TYPES
Land35
Nonbasic33
Basic2
Forest5
Mountain5
Saga1
Urza's1
Creature19
Dragon3
Dinosaur2
Elder2
Human2
Mutant2
Ninja2
Phyrexian2
Shaman2
Turtle2
Warrior2
Barbarian1
Beast1
Construct1
Demon1
Goblin1
God1
Golem1
Minotaur1
Mole1
Ogre1
Orc1
Pirate1
Siege1
Tiefling1
Wizard1
Outlaws1
Party3
Instant19
Arcane1
Eldrazi1
Artifact13
Construct1
Equipment1
Golem1
Phyrexian1
Sorcery11
Enchantment6
Aura2
Saga1
Urza's1
Battle1
Dinosaur1
Siege1
Legends13
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB
Group
Color
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