COMMANDER · DECK
Berta, Wise Extrapolator
Bracket 4 · Optimized@yummy · 2026-09-06
DECK $
$762.05
MYTHIC
9
RARE
36
UNCOMMON
22
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
3 cardsInstant
23 cardsLand
18 cardsMONEY CARDS·46 CARDS·$596.09
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Creature
12 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
1 cardsInstant
12 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Pensive Professor + Wizard Class: early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- Lyla, Holographic Assistant + Fathom Mage: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Pensive Professor + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Lyla, Holographic Assistant + Fathom Mage — Bracket 4, early two-card combo, with no mana to spend
- Pensive Professor + Lyla, Holographic Assistant — Bracket 4, early two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Forest12
Island12
Planet1
Creature26
Druid8
Elf8
Human5
Wizard5
Bird2
Frog2
Merfolk2
Plant2
Warrior2
Advisor1
Construct1
Elemental1
Horror1
Hydra1
Illusion1
Insect1
Mutant1
Phyrexian1
Shaman1
Spirit1
Wurm1
Party7
Instant23
Enchantment9
Aura2
Class1
Artifact7
Advisor1
Construct1
Illusion1
Sorcery3
Legends10
Historic12
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite storm countInfinite proliferateInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with MV=0 and toughness=0
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana