MetaMox
COMMANDER · DECK

Thalia frog MLD

Bracket 4 · Optimized
@rifernandez · 2025-03-03
DECK $
$1,077.12
MYTHIC
16
RARE
59
UNCOMMON
15
COMMON
10
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

24 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

19 cards

Instant

6 cards

Land

40 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$854.00
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Creature

16 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

10 cards

Instant

6 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • 2 mass land denial cards — only Bracket 4 allows it
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds: locks the table
  • and 8 more combos that bear on the bracket, listed below
CURVE
10319217314445106+
COLOR
W: 27 pipsB: 18 pipsG: 39 pipsC: 128 pips
TYPES
Land41
Nonbasic38
Basic3
Forest6
Plains5
Swamp3
Creature25
Human5
Elemental3
Snake3
Angel2
Dragon2
Elder2
Frog2
Horror2
Shaman2
Archer1
Beast1
Cat1
Centaur1
Cleric1
Dinosaur1
Druid1
Dryad1
Elf1
Golem1
Nightmare1
Orc1
Rogue1
Scout1
Soldier1
Vampire1
Warrior1
Outlaws1
Party3
Sorcery20
Enchantment6
Centaur1
Instant6
Artifact5
Golem1
Legends13
Historic17
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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