COMMANDER · DECK
Bantchantress [Year 8]
Bracket 4 · Optimized2020-06-07
ONLY 99 CARDS
DECK $
$1,773.79
MYTHIC
5
RARE
78
UNCOMMON
11
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
21 cardsEnchantment
30 cardsArtifact
2 cardsSorcery
5 cardsInstant
5 cardsLand
32 cardsMAYBE8 CARDS
Creature
1 cardsEnchantment
4 cardsSorcery
2 cardsInstant
1 cardsMONEY CARDS·68 CARDS·$1,407.34
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Creature
16 cardsEnchantment
24 cardsSorcery
5 cardsInstant
5 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Sanctum Weaver + Freed from the Real: early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real: early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Enchantment38
Aura7
Dryad2
Human2
Nymph2
Dog1
Elemental1
Monk1
Spirit1
Land36
Nonbasic28
Basic8
Plains8
Island7
Forest6
Rogue1
Shapeshifter1
Creature22
Human8
Druid5
Dryad2
Nymph2
Satyr2
Shaman2
Bird1
Centaur1
Cleric1
Dog1
Elemental1
Elf1
Merfolk1
Monk1
Rogue1
Scout1
Shapeshifter1
Snake1
Spirit1
Warrior1
Wizard1
Outlaws1
Party4
Instant5
Sorcery5
Artifact2
Legends5
Historic7
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana