MetaMox
COMMANDER · DECK

you did this to yourself

Bracket 4 · Optimized
2020-06-29
Queen Marchesa
104 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$1,499.76
MYTHIC
17
RARE
99
UNCOMMON
24
COMMON
15
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN103 CARDS

Creature

17 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

10 cards

Instant

20 cards

Land

38 cards
NAMECOSTPRICE
SIDEBOARD9 CARDS

Creature

1 card
NAMECOSTPRICE

Enchantment

2 cards

Artifact

1 card
NAMECOSTPRICE

Instant

1 card

Land

4 cards
MONEY CARDS·109 CARDS·$1,192.37
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Creature

16 cards

Enchantment

11 cards

Artifact

15 cards

Sorcery

12 cards

Instant

25 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Solemnity + Phyrexian Unlife: locks the table
  • Delaying Shield + Solemnity: locks the table
  • Delaying Shield + Phyrexian Unlife: locks the table
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00811822131043546+
COLOR
W: 35 pipsB: 23 pipsR: 24 pipsC: 110 pips
TYPES
Land39
Nonbasic33
Basic6
Plains6
Mountain5
Swamp5
Djinn1
Monk1
Instant21
Creature18
Human8
Vampire3
Advisor2
Angel2
Cleric2
Rogue2
Soldier2
Artificer1
Assassin1
Berserker1
Bird1
Dauthi1
Demon1
Djinn1
Goblin1
Monk1
Nomad1
Phyrexian1
Praetor1
Warlock1
Outlaws4
Party4
Artifact12
Equipment3
Human1
Soldier1
Sorcery10
Enchantment7
Class1
Legends14
Historic25
LAND PROBABILITY
38 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.7%
TURN 539.6%
TURN 661.9%
TURN 778.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Near-infinite damage to all players
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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