COMMANDER · DECK
Hippopoppermus
Bracket 4 · Optimized2020-06-30
DECK $
$320.63
MYTHIC
3
RARE
42
UNCOMMON
15
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
8 cardsInstant
11 cardsLand
13 cardsMONEY CARDS·46 CARDS·$245.42
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Creature
13 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
8 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phelddagrif + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Phelddagrif + Suture Priest + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Plains10
Forest9
Island9
Creature26
Human7
Cleric3
Wizard3
Dryad2
Phelddagrif2
Spirit2
Wall2
Wurm2
Advisor1
Angel1
Artificer1
Bird1
Cat1
Chimera1
Dinosaur1
Druid1
Elder1
Giant1
Hippo1
Insect1
Nomad1
Nymph1
Phyrexian1
Pirate1
Soldier1
Spellshaper1
Warrior1
Outlaws1
Party7
Artifact11
Soldier1
Instant11
Enchantment9
Chimera1
Dryad1
Nymph1
Sorcery8
Legends6
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
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