COMMANDER · DECK
CEDH Abdel
Bracket 4 · Optimized@raindd · 2025-02-01
DECK $
$4,092.45
MYTHIC
14
RARE
31
UNCOMMON
19
COMMON
35
COMMAND2 CARDS
Creature
1 cardsEnchantment
1 cardsMAIN98 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
17 cardsSorcery
1 cardsInstant
18 cardsLand
8 cardsMONEY CARDS·54 CARDS·$3,262.78
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Creature
13 cardsEnchantment
6 cardsArtifact
11 cardsInstant
17 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Abdel Adrian, Gorion's Ward + Glorious Protector + Detention Sphere: early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Oblivion Ring: early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Glorious Protector + Oblivion Ring: early two-card combo, for four mana or less
- and 32 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 35
- Abdel Adrian, Gorion's Ward + Glorious Protector + Detention Sphere — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Oblivion Ring — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Glorious Protector + Oblivion Ring — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Suspension Field + Oblivion Ring — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Oblivion Ring — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Spark Double + Oblivion Ring — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + All-Fates Stalker — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Glorious Protector + Touch the Spirit Realm — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Glorious Protector + Suspension Field — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Glorious Protector + Journey to Nowhere — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Suspension Field — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Spark Double + Suspension Field — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Journey to Nowhere — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Spark Double — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + All-Fates Stalker — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Spark Double + Journey to Nowhere — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Ghostly Flicker + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Archaeomancer + Cloudshift — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Essence Flux + Archaeomancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Fiend Hunter + Oblivion Ring — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Cloudshift — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Essence Flux — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Ephemerate — Bracket 3, two-card combo, for six mana or less
- Sakashima of a Thousand Faces + Abdel Adrian, Gorion's Ward + Fiend Hunter — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Fiend Hunter + Spark Double — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Cloudshift — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Essence Flux — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Ephemerate — Bracket 3, two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Fiend Hunter — Bracket 2, arguably two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Glorious Protector — Bracket 2, arguably two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Restoration Angel + Werefox Bodyguard — Bracket 2, arguably two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Fiend Hunter + Felidar Guardian — Bracket 2, arguably two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Glorious Protector — Bracket 2, arguably two-card combo, for six mana or less
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Werefox Bodyguard — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic7
Basic22
Island22
Saga1
Urza's1
Creature23
Human11
Wizard4
Angel2
Bard2
Cleric2
Rogue2
Soldier2
Advisor1
Assassin1
Beast1
Bird1
Cat1
Construct1
Dog1
Drix1
Dwarf1
Elf1
Faerie1
Fox1
Illusion1
Knight1
Ranger1
Rebel1
Shapeshifter1
Warrior1
Outlaws3
Party9
Artifact19
Construct1
Human1
Soldier1
Instant18
Trap1
Enchantment13
Background1
Saga1
Urza's1
Sorcery1
Legends12
Historic29
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS46 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Infinite creature LTBInfinite creature ETB
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Infinite creature tokensInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking of nonland permanentsInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite creature tokensInfinite blinking of nonland permanents
Infinite blinking of most creaturesInfinite ETBInfinite LTB
Infinite LTBInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Infinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Infinite ETBInfinite LTB
Infinite LTBInfinite ETB
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Infinite blinking of most creaturesInfinite ETBInfinite LTB
Infinite ETBInfinite LTBInfinite mill
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 3 · two-card combo, for six mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite blinking of nonland permanentsInfinite creature tokensInfinite ETBInfinite LTB
Infinite mill
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite blinking of nonland permanentsInfinite blinkingInfinite creature tokensInfinite ETB
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite ETBInfinite LTBInfinite blinking of nonland permanents
Infinite creature ETBInfinite creature LTB
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokensInfinite blinking of nonland permanentsInfinite magecraft triggers