COMMANDER · DECK
Blue Farm - 1st
Bracket 4 · Optimized@Nerdz Cafe · 2025-04-01
DECK $
$10,464.36
MYTHIC
20
RARE
60
UNCOMMON
13
COMMON
6
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
13 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
9 cardsInstant
29 cardsLand
27 cardsMONEY CARDS·91 CARDS·$8,368.51
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Creature
15 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
8 cardsInstant
28 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
22 banned cards
BANNED · 22
CEDH
Reads as cEDH
- 23 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
9 banned cards, 29 cards not in the pool
BANNED · 9
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Instant29
Trap1
Land27
Nonbasic27
Island4
Swamp4
Mountain3
Plains3
Artifact15
Human1
Soldier1
Creature15
Human6
Rogue3
Wizard3
Cleric2
Soldier2
Ape1
Archer1
Bard1
Bird1
Faerie1
Halfling1
Horror1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Ranger1
Spirit1
Zombie1
Outlaws4
Party8
Sorcery9
Enchantment6
Legends9
Historic21
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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