MetaMox
COMMANDER · DECK

Tymna/Kraum Opus thief

Bracket 4 · Optimized
2020-05-21
DECK $
$1,010.60
MYTHIC
6
RARE
49
UNCOMMON
25
COMMON
17
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

3 cards

Creature

13 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

8 cards

Instant

20 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·76 CARDS·$800.38
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Planeswalker

3 cards

Creature

13 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

8 cards

Instant

17 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
1091282183740516+
COLOR
W: 10 pipsU: 40 pipsB: 11 pipsR: 8 pipsC: 84 pips
TYPES
Land34
Nonbasic30
Basic4
Island6
Plains6
Swamp5
Mountain3
Instant20
Creature15
Human11
Wizard9
Bird1
Cleric1
Horror1
Jace1
Merfolk1
Minotaur1
Pirate1
Rogue1
Scout1
Shaman1
Zombie1
Outlaws2
Party11
Artifact14
Sorcery8
Enchantment6
Aura2
Planeswalker4
Jace2
Human1
Narset1
Teferi1
Wizard1
Legends9
Historic23
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
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