MetaMox
COMMANDER · DECK

Sultai Activated Abilities

Bracket 4 · Optimized
@DVL_Retail · 2026-09-11
DECK $
$675.20
MYTHIC
15
RARE
58
UNCOMMON
9
COMMON
18
COMMAND2 CARDS

Planeswalker

1 cards

Creature

1 cards
MAIN98 CARDS

Planeswalker

2 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

6 cards

Sorcery

1 cards

Instant

7 cards

Land

28 cards
MONEY CARDS·61 CARDS·$529.14
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Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

5 cards

Instant

6 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Ouroboroid + Sage of Hours: infinite extra turns
  • Experiment Kraj + Sage of Hours + Pili-Pala: infinite extra turns
  • Umbral Mantle + Gyre Sage: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 7
CURVE
10101202173742546+
COLOR
U: 26 pipsB: 13.5 pipsG: 41.5 pipsC: 85 pips
TYPES
Creature43
Wizard11
Human10
Elf8
Mutant5
Druid4
Ooze4
Shaman4
Bird2
Elemental2
Frog2
Merfolk2
Phyrexian2
Warrior2
Wurm2
Advisor1
Avatar1
Cleric1
Construct1
Elder1
Giant1
Hero1
Hydra1
Incarnation1
Nightmare1
Noble1
Plant1
Scarecrow1
Scout1
Skeleton1
Toy1
Vedalken1
Warlock1
Outlaws1
Party14
Land37
Nonbasic25
Basic12
Island11
Swamp10
Forest9
Artifact9
Construct1
Equipment1
Scarecrow1
Toy1
Instant7
Enchantment3
Planeswalker3
Grist1
Szat1
Tyvar1
Sorcery1
Legends18
Historic24
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite colored manaInfinite mana lands you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite Treasure tokensInfinite +1/+1 counters on creatures you control
Infinite ETBInfinite self-millInfinite creature tokens
Infinite +1/+1 counters on creatures you controlInfinite ETBInfinite LTBInfinite Treasure tokensInfinite colored manaInfinite creature tokensInfinite death triggersInfinite sacrifice triggers
Infinite creature tokensInfinite ETBInfinite self-mill
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Group
Color
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