COMMANDER · DECK
Powering Up The Lich
2015-03-15
ONLY 99 CARDSNO COMMANDER
DECK $
$1,083.75
MYTHIC
8
RARE
52
UNCOMMON
13
COMMON
27
MAIN99 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
17 cardsInstant
6 cardsLand
14 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·56 CARDS·$856.69
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Planeswalker
2 cardsCreature
10 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
11 cardsInstant
6 cardsLand
9 cardsCURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Plains13
Swamp13
Sorcery17
Creature15
Human6
Demon3
Spirit2
Wall2
Zombie2
Angel1
Cleric1
Druid1
Knight1
Snake1
Wizard1
Party2
Enchantment14
Zombie1
Artifact11
Angel1
Equipment1
Instant6
Planeswalker2
Elspeth2
Legends7
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite card draw
Infinite card draw
Win the game at the beginning of your next upkeep
Target player loses the game
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Infinite card draw
Infinite card draw
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game