MetaMox
COMMANDER · DECK

Roon

Bracket 4 · Optimized
2020-07-03
Roon of the Hidden Realm
DECK $
$666.02
MYTHIC
9
RARE
51
UNCOMMON
18
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

8 cards

Sorcery

4 cards

Instant

7 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·54 CARDS·$517.19
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Planeswalker

1 cards

Creature

17 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

3 cards

Instant

6 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Azor, the Lawbringer + Conjurer's Closet: locks the table
  • Brago, King Eternal + Strionic Resonator: early arguably two-card combo, with no mana to spend
  • Peregrine Drake + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
003192153124125106+
COLOR
W: 31 pipsU: 33 pipsG: 28 pipsC: 148 pips
TYPES
Creature39
Human9
Wizard7
Elemental4
Elf4
Spirit4
Soldier3
Angel2
Beast2
Merfolk2
Noble2
Shaman2
Snake2
Advisor1
Drake1
Druid1
Dryad1
Eldrazi1
Faerie1
Giant1
Golem1
Knight1
Kraken1
Lizard1
Ooze1
Rhino1
Rogue1
Scout1
Shapeshifter1
Sphinx1
Vedalken1
Outlaws1
Party8
Land38
Nonbasic25
Basic13
Plains8
Forest7
Island7
Artifact10
Equipment1
Golem1
Shapeshifter1
Instant7
Sorcery4
Enchantment3
Planeswalker1
Venser1
Legends10
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite blinkingInfinite ETBInfinite LTB
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite blinkingInfinite ETBInfinite LTB
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
Group
Color
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